Seishin Commands
A list of all the Seishin(Spirit) Commands in Super Robot Gakuen
Japanese list is on top, the English list is underneath.
Number | Name | Seishin Translation | Target | Description |
1 | 自爆 | Suicide | Self | Self-Destruct, the user is instantly destroyed, and however many Hit Points he/she had is dealt in damage to all units on the field, damage is halved when Defend command is used, "Invincible" and "Guard" can defend against this effect. |
2 | 偵察 | Scan | Enemy | Allows the player to examine the targeted enemy's stats, abilities, and attacks without having the player attacking the enemy first in order to see them. |
3 | 加速 | Accel | Self | Decreases the AP of next action by half. |
4 | ひらめき | Alert | Self | Evades any enemy attack for 1 battle. |
5 | 狙撃 | Snipe | Self | For 1 Battle, if the unit that cast "Sniping" hits the enemy, it will stop the targeted enemy unit's attack for 1-3 turns. |
6 | 集中 | Focus | Self | For 1 turn, the user's hit & evade rates increase by 30%. |
7 | 努力 | Gain | Self | Doubles the chance of a special effect from a unit's weapon, the effect lasts until the unit is destroyed. |
8 | 根性 | Vigor | Self | Increases HP by 30%. |
9 | 必中 | Strike | Self | The user gains an 100% Hit Rate for 1 battle ignoring evasion and enemy unit abilities, except for the "Alert" command. |
10 | 直撃 | Fury | Self | The user gains the ability to disable any special defense for 1 battle, this skill can disable "Invincible" and "Guard" too. |
11 | 不屈 | Invincible | Self | The user's damage intake is reduced to 10 for 1 battle. |
12 | 突撃 | Assail | Self | For 3 turns, the user's Critical Rate is 100%, can be used with "Valor" or "Soul". |
13 | 応援 | Cheer | Ally | Casts "Gain" on any Ally unit. |
14 | 信頼 | Trust | Ally | Recover 2000 HP on any Ally unit. |
15 | 鉄壁 | Guard | Self | The user reduces damage taken to 1/4 for 1 turn. |
16 | 献身 | Devotion | Ally | Recovers 30 SP on any Ally unit, affects only the main pilot. |
17 | ド根性 | Guts | Self | Recovers 100% HP. |
18 | 熱血 | Valor | Self | For 1 Battle, additional damage by 2500, can't be used with "Soul". |
19 | 幸運 | Luck | Self | Effect activates once you kill enemy after use, increases the incidence of Gold Coins you receive after the victory against the opponents. |
20 | 祝福 | Bless | Ally | Cast "Luck" on any Ally unit. |
21 | かく乱 | Disturbance(Disturb) | Enemy | For 1 turn, enemy hit rate is decreased by half. |
22 | 気合 | Spirit | Self | Increases the user's morale by 20. |
23 | 覚醒 | Zeal | Self | Starting on the next turn, the unit can use attack command 2 times per turn, the effect lasts until the unit is destroyed. |
24 | 脱力 | Daunt | Enemy | Decreases the targeted enemy's morale to 100. |
25 | 魂 | Soul | Self | For 1 Battle, the user's attack performs an additional 4000 damage, can't be used with "Valor". |
26 | 補給 | Renew | Ally | Completely restores one ally unit's Energy Points (EN) |
27 | 激励 | Rouse | Ally | Increases morale by 20 for any ally, can't be cast on the casting unit itself. |
28 | 友情 | Faith | Ally | Recovers 100% HP on any Ally unit. |
29 | 再動 | Enable | Self | The user's next action uses only 1 AP. |
30 | 愛 | Love | Ally | All Ally units recover 100% HP and, cures all abnormal statuses. |
page revision: 21, last edited: 18 Sep 2009 01:40